Neat video explaining autotile in godot 4: https://www.youtube.com/watch?v=IPt3jk7IsQw
Most state-of-the-art models, scored below 5pct in the 2025 USAMO. One 25pct. LLMs still have a long way to go when it comes to genuine reasoning and #creativity. https://arxiv.org/abs/2503.21934
Why lead when you can blog? #leadership #unaccountability
#survivalgame learning detour.
To better understand how #voronoi works, I made a little Voronoi Playground.
#gamedev #godot4 #devlog #partitioning #experiment
Related 6d675fc0-cfe1-4282-a2c8-ecd921c8be85.
#survivalgame update, after a short detour.
#procedural island generation now runs a simple #floodfill check to make sure the player can always reach the escape tile.
I also added a "region tagging" layer to help structure the island. Tags like TOXIC_REGION and ROCK_PATCH are painted after the terrain is built — they don’t mess with the shape, just mark areas that might get overridden.
Still thinking about whether Voronoi-style regions would work better for this.
Just added Server-Sent Events (SSE) here. If I make a post and you are visiting the index, it is appended to your list. Basically, Django, SQLite and async Python via Starlette/asgi. Live updates land instantly. Had to jump some weird hoops though. May expand more later
Now tracking per-URL daily page views. Just enough to reflect what’s connecting.
Refactored the ActivityPub federation layer so it cleanly supports both Create and Update activities, and any future ones.
No change in visible behavior, but internals ready for expanding support. Updates seem to work well.
The devil was in the details though.
A company may hire smart, creative people, write blog posts about openness, and toss around words like “trust” and “autonomy.” But behind the scenes, many of those same organizations create exactly the kind of environment where creativity dies slowly.
#creativity doesn’t need perks or slogans. It needs time, safety, and space to play. It needs confidence and humor. What it usually gets instead is urgency, noise, and culture-policed performance. Slack never stops. Everyone’s “aligned,” but no one’s saying anything real. Caustic humor is discouraged, but so is candor. What survives is polite vagueness.
The most damaging part of all this often comes from the top. Leadership doesn’t block ideas directly — they stall them with vibe-laced commentary and unspoken expectations. Decisions aren’t made, they’re implied. It’s rarely yes or no. It’s something that sounds thoughtful but leaves everyone guessing. And when you can’t tell if you’re allowed to act, you don’t.
That’s the trap: #leadership vagueness, dressed up as open-mindedness, kills momentum. A clear yes or no, even briefly explained, builds trust. It gives direction. The alternative isn’t openness — it’s slow paralysis.
Creativity isn’t just about breakthrough ideas. It’s how teams solve small problems, challenge stale habits, rethink broken systems. Without it, an organization might still function, but only in the past tense.
Eventually, people stop pushing. No risks. No breakthroughs. Just smart people self-policing their tone in rooms full of noise. Nothing technically wrong. Nothing truly alive either.
(Follow up to 6d41de2d-f6e5-49cc-aa65-237d9331e50c)