Like the previous #sketch, just #ink and #watercolor, no pencil; aiming to be as quick as possible.
#sketch an adventurer, some days!
I just reordered some #cortomaltese collections, so this seemed appropriate. There is just something about watercolor and ink that feels so right to me...
Neat video explaining autotile in godot 4: https://www.youtube.com/watch?v=IPt3jk7IsQw
Most state-of-the-art models, scored below 5pct in the 2025 USAMO. One 25pct. LLMs still have a long way to go when it comes to genuine reasoning and #creativity. https://arxiv.org/abs/2503.21934
Why lead when you can blog? #leadership #unaccountability
#survivalgame learning detour.
To better understand how #voronoi works, I made a little Voronoi Playground.
#gamedev #godot4 #devlog #partitioning #experiment
Related 6d675fc0-cfe1-4282-a2c8-ecd921c8be85.
#survivalgame update, after a short detour.
#procedural island generation now runs a simple #floodfill check to make sure the player can always reach the escape tile.
I also added a "region tagging" layer to help structure the island. Tags like TOXIC_REGION and ROCK_PATCH are painted after the terrain is built — they don’t mess with the shape, just mark areas that might get overridden.
Still thinking about whether Voronoi-style regions would work better for this.
Just added Server-Sent Events (SSE) here. If I make a post and you are visiting the index, it is appended to your list. Basically, Django, SQLite and async Python via Starlette/asgi. Live updates land instantly. Had to jump some weird hoops though. May expand more later
Now tracking per-URL daily page views. Just enough to reflect what’s connecting.