#sketch an adventurer, some days!
I just reordered some #cortomaltese collections, so this seemed appropriate. There is just something about watercolor and ink that feels so right to me...
#sketch an adventurer, some days!
I just reordered some #cortomaltese collections, so this seemed appropriate. There is just something about watercolor and ink that feels so right to me...
Neat video explaining autotile in godot 4: https://www.youtube.com/watch?v=IPt3jk7IsQw
Most state-of-the-art models, scored below 5pct in the 2025 USAMO. One 25pct. LLMs still have a long way to go when it comes to genuine reasoning and #creativity. https://arxiv.org/abs/2503.21934
Why lead when you can blog? #leadership #unaccountability
#survivalgame learning detour.
To better understand how #voronoi works, I made a little Voronoi Playground.
#gamedev #godot4 #devlog #partitioning #experiment
Related 6d675fc0-cfe1-4282-a2c8-ecd921c8be85.
#survivalgame update, after a short detour.
#procedural island generation now runs a simple #floodfill check to make sure the player can always reach the escape tile.
I also added a "region tagging" layer to help structure the island. Tags like TOXIC_REGION and ROCK_PATCH are painted after the terrain is built — they don’t mess with the shape, just mark areas that might get overridden.
Still thinking about whether Voronoi-style regions would work better for this.
Just added Server-Sent Events (SSE) here. If I make a post and you are visiting the index, it is appended to your list. Basically, Django, SQLite and async Python via Starlette/asgi. Live updates land instantly. Had to jump some weird hoops though. May expand more later
Now tracking per-URL daily page views. Just enough to reflect what’s connecting.
Refactored the ActivityPub federation layer so it cleanly supports both Create and Update activities, and any future ones.
No change in visible behavior, but internals ready for expanding support. Updates seem to work well.
The devil was in the details though.