#survivalgame update, after a short detour.

#procedural island generation now runs a simple #floodfill check to make sure the player can always reach the escape tile.

I also added a "region tagging" layer to help structure the island. Tags like TOXIC_REGION and ROCK_PATCH are painted after the terrain is built — they don’t mess with the shape, just mark areas that might get overridden.

Still thinking about whether Voronoi-style regions would work better for this.

#gamedev #godot4 #devlog