#gamedev #survivalgame update:
Today was all about levelling up — literally.
I added basic level progression: each time you escape the island, a new one generates, harder than the last. Toxicity now ramps faster with each level, and more enemies spawn in, making each run feel just a little more urgent.
Also tweaked how enemies are placed — they now avoid spawning too close to you or in weird spots like on top of rocks and other obstacles.
Finally, refactored some things under the hood to make it easier to scale the challenge as the marten keeps surviving. Still early, but the game loop is getting tighter.
You can find the original game post in: 61dea628-d89f-46ef-a90e-8dd954783675