#survivalgame update

Over the last couple days I tightened up core progression and added more environmental pressure to the survival loop.

Level progression now works. Each win triggers a new, slightly harder procedurally generated island. Enemies increase, and toxicity ramps up faster. There's no menu or break, just continuous survival.

Toxicity now causes damage over time once it crosses a threshold. It’s slow but relentless, and pairs with a subtle screen tint that deepens as it rises.

I replaced odor-lingering with a manual odor release system. Holding a key charges up a stink burst, and the longer you hold, the stronger it is. A small shake and sprite tint give it some weight.

I also added toxic zones to the environment. These are random patches of poison ground that hurt on contact. The chance of them appearing increases with level, adding more tension to movement.

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